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Design Internet of Things Talks Technology

The Shape of Things

This is a transcript of a talk I gave at Webstock in New Zealand in February 2016, lightly edited to remove many terrible jokes. For more information about Webstock, New Zealand, the artwork in this piece and more more, skip to the bottom of the page to the unnecessarily long transcript. It’s also a repost of an article I posted to Medium. See the talk in its original context.


What I’m going to be doing today:

Today I’m going to be talking about the thinking we’ve been doing at Thington about the right and wrong ways to interact with a world of connected objects, and some of the problems we’ve been trying to solve.

In particular I want to talk about the relationship we’re starting to build between physical network-connected objects and some kind of software or service layer that sits alongside them, normally interacted with via a mobile phone.

And I’m going to talk a bit about how there’s a push in the design community to find a different model, dissolving the top layer here into the object itself through (a) tangible, physical computing, or through (b) metaphors of enchantment or magic:

I’m going to try and argue that both of these models are kind of wrong! And I’m going to be chatting about a few ways that I think we could and should be a bit nicer to the software or service layer (with a nice long digression about tangible computing on the way).

This is, by all accounts, a pretty deep, weird and nerdy talk, through which I hope to expose to you some of the insane depths of computer history and the weird arguments designers have.

But first a little history…

A brief history of computing in the Twentieth Century:

We’re going to start with Thomas Watson — the gentleman founder of IBM — and a statement that he is alleged to have made in 1943 that sounds crazy and entertaining to modern ears. That statement is:

“I think there is a world market for maybe five computers”

There’s actually very little evidence he made this statement at all, but at the time it wasn’t a particularly unusual statement to make. For example, Charles Darwin’s grandson — who was slightly unfortunately also called Charles Darwin — said in 1946 of the UK:

“It is very possible that … one machine would suffice to solve all the problems … demanded of it from the whole country”

And then there’s this chap, early computer pioneer and telepathic supervillain Howard Aiken, who said:

People genuinely didn’t think there were going to be many computers in the world! Even after twenty years — maybe because of twenty years — in the tech industry I find this a super weird thought. I find this a really hard idea to get my head around.

So how did this match up with the actual reality? This following picture is me in the late seventies in my favorite Disney Winnie the Pooh t-shirt, in Norwich in the UK, not looking very cool. This is about thirty-five years after Thomas Watson from IBM’s statement, coincidentally roughly halfway between that statement and today:

In terms of computing, where are we? From the four or five computers that Thomas Watson thought we’d have, we’re already up to the massive 50,000 units of computers sold each year. That’s quite a shift!

Skipping forward another fifteen years or so, here I am again:

Here I’ve finished primary and secondary school, and I’ve gone to University and I’m starting grad school and I’ve popped over to the US to have my photo taken on top of the Empire State Building with my tongue out. At this point in the world there are in active use something like 150 million computers.

Here are pictures of me in the early 2000s (one billion computers have ever been sold) and the mid-2000s (two billion computers have ever been sold).

And then of course this happened:

I think we all forget how quickly things can change, but I think it’s fair to say that the era of the modern smart-phone starts with the iPhone, and it’s really important to remember that only launched a little under nine years ago. This by the way, is the very first advert for the iPhone which essentially replaced single use telephones with general purpose computers connected to the phone network.

Three years after the iPhone launched — so about six years ago now — in addition to all of the desktop and laptop computers we were buying, we were also buying 150 million smart phones a year.

Five years later — 2016 — and it’s projected that 1.6 billion smartphones will be sold. In one single year, one smart phone will be bought for every five people on the planet.


But what happens next? A world of connected objects.

Now the reason I’ve taken you through this little adventure is to just remind you that within a human lifetime, we’ve gone from essentially zero computers sold per year to billions. It’s been a period of an extraordinary increase in the availability of computation — with processors shrinking and becoming more powerful every day. And not only has it been growing at an extraordinary rate, that rate itself is accelerating. The last decade has seen a massive expanse in available computation and it shows no sign of slowing down. We can expect a world of hundreds of billions — trillions — of computers distributed around the world around us within a few years — embedded absolutely everywhere they can make even the slightest incremental improvement.

I’m talking of course about the Internet of Things, and this is where I make my first grandiose assertion of the day:

It’s a time of tremendous change. After years of design experiments and academic discussion, the cost and availability of components and the ready availability of smart phone interfaces means that the Internet of Things is finally rapidly approaching.

In fact, I’ll go further and say that within a decade almost all new electrical appliances and devices that we buy for the home will have some kind of network component — to say nothing of our offices or public spaces. Quite seriously, the world of tomorrow is dripping in objects that belch out information or can take commands, or both…

But don’t take my word for it. This is Samsung’s CEO at last year’s Consumer Electronics Show in Las Vegas, where he made the Internet of Things their major focus:

“By 2017, all Samsung televisions will be IoT devices, and in five years, all Samsung hardware will be IoT devices”

By the way, CES is an amazing event too. After years of it being something that internet people didn’t really attend, it feels like that’s finally changing as software and computation starts moving into devices.

When I went last year, there were smart dishwashers, heaters, smart air conditioning units and humidifiers, smart lighting, smart garage door openers, things to open curtains, check if your house was on fire, smart ovens and kitchen scales, smart vacuum cleaners and smart security systems. If it could take a battery or plug into the mains there was a smart version of it… And they were being made by companies like Samsung, Polaroid, Canon, Panasonic, Quirky, Sony, Belkin, Parrot, Honeywell and many others.

But how do people access the power of these devices?

Honestly, however good the hardware was at CES and however much of it there was, often the the benefits that thetechnology seemed to bring people just did not seem to be as good as I might have hoped. The power of the internet was just not present in these devices — the networked parts of the product were effectively little more than app-based remote controls.

To me, it was still clear that they were going to be able to offer tremendous power to us all to control and understand the world around us, but there was little sense of how a normal person might harness or grab that power in comprehensible ways.

Now some of you might be even more suspicious and say that there’s little or no power to be discovered in a world of connected devices. I think that’s wrong, but I also think it’s an understandable statement. Some of these devices have been crazy and lurid and wasteful in their use of technology and bring no obvious benefits to their users.

But today, I’m going to focus on those devices that (when enhanced with the internet) get better. This statement from my friend Matt Rolandson from Ammunition Group in San Francisco sums up this category for me:

“You should use the network to amplify a tool’s core purpose, not to be another web browser or Twitter client”

I really think this is one of the most bluntly useful and apparently obvious things that anyone has said about the Internet of Things as it manifests in devices and appliances. The Internet can and should be used to amplify a devices core purpose and if it does so, it makes that device better and more useful.

But surely there are better ways for us to amplify the purpose of things than just giving them a remote control?

There now follows a brief guide to Tangible Computing — and thanks to Doctor Who and Rick & Morty for the examples I’ve used here.

Merging the physical and the digital

Okay — so this is the pattern that I mentioned earlier — essentially there’s an object — here an oven — and it comes with an app that runs on a mobile phone. The app is essentially a remote control for the main object, one that potentially has a few rule making components with it that make it a little more interesting and useful.

This is a model that actually enhances the object it’s attached to — it makes it easier to control or check up upon from a distance, but it seems a bit simplistic and on the nose. Can this really be the extent of the future we’re looking for? And is the reason it feels a bit dull an interaction problem?

One direction that designers have traditionally been very keen to explore is dissolving those two parts together — merging the service layer and physical objects to make something seamless and more powerful, that a user might interact with in both the ‘data’ environment and the ‘physical’ environment at the same time. Essentially the goal here is to break down the distinction between the two parts of the ‘thing’ (actual vs virtual) to make something new and hybridised.

There are so many people making these arguments in the (perhaps more cerebral) parts of the design community that it sometimes seems inevitable that this is the direction that we should be moving in. Let me give you some examples:

This is a quote from Josh Clark (from Connected // Disconnected), who has been talking around IoT on the design side for a while now and is a very sharp guy:

“The potential of the internet of things is to improve on what mobile does so well. Instead of availability at the point of inspiration, IoT lets us shift to interaction with the point of inspiration. Add sensors and smarts to an object or place, and you no longer have to pull out your phone for a digital interaction.”

And this is a quote from Matt Webb in the UK from a piece called ‘Waving, Not Designing’ that he wrote a few years back:

Why use just your fingers to select what’s on a display when you can use your whole body? It’s often easier, and makes more sense. Like, when you use a hammer, you don’t key into system to say “hit at point X with force F” and then stand back and let it happen, you just pick up the hammer and hit with it, using your body to judge strength and your eyes to judge position.

I could genuinely list a hundred other people making this argument. And they’re some of my favourite people in the design community too — people who are looking around, reaching for something truly new and interesting and more intuitive.

This is literally a screenshot from an argument I had on Twitter with a super sharp friend of mine, who is clearly pining for something a bit beyond the model of “phone + thing”.

Designers are looking for a new natural vocabulary for the next generation of devices, and they’re looking towards embodied interactions and tangible computing.


A brief guide to Tangible Computing

Much of this thinking is inspired by the ground-breaking work of people like Paul Dourish, David Rose, Durrell Bishop, Natalie Jeremijenko and Hiroshii Ishii.

Now I have to apologise here because for brevity I’m going to have to wildly over-simplify their positions (you should go and read and research their work online at least — it’s great stuff) but essentially they want to blur and even dissolve the distinction between the digital and the physical. They think rather than have a differentiated service layer, the magical intelligence should merge with the physical object. And that, in the doing of this, they believe simpler, clearer, more powerful, magical objects emerge.

Their argument is fundamentally that the world of screens and icons is too abstracted and separate from the world around us and the ways in which human beings understand that world.

Let me give you an example — David Rose in his book “Enchanted Objects” talks about four visions of the future. The most awful one he describes is called, “Terminal World”.

“It is years into the future. All the wonderful everyday objects we once treasured have disappeared, gobbled up by an unstoppable interface: a slim slab of black glass. Books, calculators, clocks, compasses, maps, musical instruments, pencils and paintbrushes, all are gone. The artifacts, tools, toys and appliances we love and rely on today have converged into this slice of shiny glass, its face filled with tiny, inscrutable icons that now define and control our lives…”

Now unsurprisingly, David doesn’t want this world to happen (or for phones to eat his children) so he presents an alternative view that he called “Enchanted Objects”. He describes it as ‘technology that atomizes, combining with the objects that make up the very fabric of daily living’ and the examples he provides are really lovely.

Glowcaps helps people remember to take their pills

One particular example he worked on himself is the Glowcaps system, which beeps and flashes with increasing urgency if you forget to take your pills on any given day. And he talks about many others, including Nest Thermostats that predict your temperature needs, umbrellas with lights upon them that signal up when it’s going to rain that day and many more.

These are genuinely useful and interesting things and there genuinely are more of them every day coming into the world. The Glowcaps alone have a huge impact on people whose drug regimens have to be strictly adhered to.

The metaphor here, as I’ve said, is ‘enchantment’ — magical interactions — bringing the intelligence into the object itself as you would with an ancient sword, rather than believing in the presence of a separate, service layer.

Diamond Pickaxe + Enchanted Book = Enchanted Pickaxe

Leaping back in time quite a long way for a moment for illustrative purposes, here are two classic examples from the early nineties of the blurring of the physical and the digital — bringing the virtual representation and the real object so close that they become one definite thing.

On the left we have Durrell Bishop’s answering machine. This pumps out a little marble when you have a message, and you place the marble on a sensor tray to play it back. Natalie Jeremijenko’s dangling string simply indicates the amount of network traffic in a space by twitching a string in a room, giving people an ambient awareness of activity.

I bring these up because they are classics of the field — almost foundations of the field — of tangible computing and were first to articulate some of these goals that we’ve talked about so far..

Paul Dourish, in fact, went a step further in his seminal book ‘Where the Action is’ around 2001, suggesting not just that things would be better if the physical and the digital were closer together but that such a path was effectively inevitable and natural.

He framing our interactions with technology as a series of approaches that build one upon the other, each employing a skillset that more closely reflects how human beings understand and instinctively interact with the world.

Paul Dourish’s “The Stages of Human Experience of Interaction with Computers”

And it certainly does seem like there continues to be a lot of ways in which more tangible interactions with enchanted objects could provide a lot of power in the world. It’s clear we’ll see a lot more of this kind of approach — the focusing on the invisibility of the technology, dissolving in the use of the object. It promises a certain seamlessness of interaction.


Some problems with merging the virtual and the actual

But is it the ultimate answer to how we interact with a world of connected objects? There’s a desire by people using these guys as inspiration to try and make every object self-explanatory, self-evident, complete and seamless and separate from other things. And that seems like a flawed enterprise to me and it seems to miss where quite a lot of the power of connected objects might be… That is, in the connections.

In the first place, I think there’s a bit of a category mistake going on here. For Hiroshi Ishii and Paul Dourish, for example, the work they’re doing is more concerned with using physical interfaces to manipulate data, rather than bringing computation into devices. Their focus seems generally in making the manipulation of digital objects more intuitive by bringing it into the physical, a space that we have dedicated millions of years of evolution to understanding intuitively.

The internet of things, however, is much more about enhancing the physical with the digital, making the objects make more sense at a distance, or drawing out information from them and bringing it into a virtual space where we can do stuff with it.

In some ways, you might argue that the fact that the two merge the physical and the digital is a coincidence — and that in all the ways that count, they are actually opposites of one another.

I’d also add that one of the thing I think contemporary designers miss is that these thinkers were very focused on the environment surrounding the object and the abstract information about who owns it, who can use it, what information the object needs in order to be able to do its job most effectively.

Dourish is very focused on the environment around the things, Rose very focused in the services around the objects. I think it’s a mistake to think that their focus on better objects means less focus on better service layers.

Another example that complicates this tangible vision — in my home, I have various smart lights connected to the Internet but it doesn’t really make sense to me to think of them individually — they’re part of a larger system which is ‘My environment’. What is it specifically that I connect with or touch or interact with to make them act in the world? The objects are definitely acting independently, but it feels like there’s something that connects them.

Again, it feels like something that isn’t situated in the object, it feels like there’s something between them. My intuition is that I’m communicating with or manipulating something beyond the level of an individual object, and it feels like that’s the intuition that in this context we should build interfaces around. Perhaps then the power simply doesn’t come from dragging the network down into the physical thing, but with embracing the network and the object as complementary but separate parts of the same system…

In fact it’s this problem of what’s most intuitive that gives me most pause for tangible computing generally. The assumption from many of these thinkers is that making an interface that’s physical makes it inherently more intuitive.

But I don’t buy that physical affordances alone will make it immediately obvious what a smart connected object is for. Sure, you pick up a hammer and you immediately want to hit something (or maybe that’s just me) — but is that true of a smart hammer?

That seems to me to also be dubious — for every good product that makes more sense when embodied or made tangible, it seems another is likely to pick up some strange magical interaction metaphors that are less intuitive, or even counter intuitive. It’s quite possible that in taking something that is ‘natively’ digital or abstracted and merging it with something else with physical affordances, we create a thing at war with itself. Not more intuitive at all, but just much more confusing.

Are we making things that are effortless, or are we simply creating a whole new vocabulary of interactions that people have to get their heads and hands around?

Our cousins in computer engineering talk about General Purpose Computing — whereas as designers we’re often tempted by the quest to find the ultimately specific interface for the thing in front of us. But each slightly different interface creates an extra cognitive load that when multiplied across every object in the world may be wildly less intuitive than a General Purpose Interface on a phone, or smart watch or computer whose abstracted rules we learn once and can then apply everywhere.

In this quick diagram I knocked up, the green stuff is the thing that is immediately intuitive and doesn’t require learning. The red stuff are the bits that you have to learn to use. My argument here is perhaps a slightly harder to learn ‘General Purpose’ UI might have less cognitive load than a whole bunch of nearly intuitive devices where there isn’t any transferable knowledge.

So if the solution isn’t merging the physical and the digital, what is it?

Maybe we could do more with the service layer instead?

Towards a stronger service layer?

Personally I think the solution of how the physical and the digital should interact is not to bring them closer, but instead try make the relationship between the two clearer and then push the power of the service layer far beyond where it is at the moment. And I think when you actually look at the problems that confront people when they use IOT devices, you end up essentially defining the properties of what that service layer should be.

In a moment I’m going to tell you a bit about what I think that picture looks like, but first — if you’re a designer who is in any way uncomfortable with this idea of the point of interaction and the device being separated from one another — I have a quick example for you from history which might help you relax.

This is the evolution of the light switch. Lighting started with controls directly next to the kerosene, oil or electricity light and gradually moved away from the object itself to the places they made most convenient sense — by the door that you walk in through.

You shouldn’t doubt it took them a while to get there — I love the one with the cord in the middle that uses a sort of pulley system to put the interaction where it makes most sense — but in the end we all decided that we understood that the right place for a light control is just where you want to turn on the light. The light is the thing. The service layer is the switch. And the service layer sits wherever it makes most sense for the person, with the relationship between the two clear and simple.

Here’s a more up-to-date example. Zipcar has cars parked in garages and parking structures across the World. And you can book them online or from the app and open the doors and drive off with them at any time with a simple RFID card.

But the hardware here is trivial — it’s just an RFID reader and a couple of switches, allowing the engine to start and the doors to unlock.

It’s in the service layer that the value of Zipcar truly lies — you probably book the car from home, so you’ll probably book it via your phone. And then you’ll use all those brilliant features of the internet that cars don’t naturally have — an understanding of identity, payment and a sense of location. It’s from that interplay a beautiful and powerful service is born that makes thousands of cars in thousands of locations yours to spin up as a software engineer might spin up an EC2 instance.


So what is the ideal service layer for the Internet of Things?

Here are the six things that I currently think are the core features of an enhanced service layer for general smart things.

Number one is nice and simple — the ideal service layer gives you control. It should give you the ability to control an object locally (even though it may be easier to do it through a physical interface) as well as from a distance.’

This is so obvious I’m surprised I have to mention it, except that advocates of embodied interaction always seem to miss that it’s actually a core attribute of a smart device that you don’t need to be physically present to control it or find out information from it. The exciting part of the Internet of Things is the Internet! And the Internet has been about collapsing distance and making the world accessible wherever you are. It’s no different with the Internet of Things.

Number two is about how a service layer lives with you over time. The ideal service layer supports you from initial set-up to the day you decide to recycle it.

This is one of the things I think is most bizarrely missed out on in most IoT products. Owning a piece of hardware is a relationship with a beginning, middle and end. You start off researching something to buy, you choose it, install it, use it, try and set it up to meet your needs, you buy supplies for it, you clean it, occasionally it breaks down and you throw it away, or you get it serviced and fixed. Eventually you decide to upgrade it.

Having a service layer transforms a thing from something a manufacturer sells to something that forms an ongoing relationship between manufacturer and consumer. There’s so much potential there it’s startling.

Number three is a huge one for me and again brings in some of those features that we saw with Zipcar (and interestingly come naturally to light switches). The ideal service layer understands that the device will be used by multiple people.

Again, these are things that if you look at almost other part of the Internet are obvious and baked in. Loads of services build on the Internet have concepts of identity. You can log in as someone and get access to various features. Different people can have different permissions. But for most IOT devices this is still completely absent. (This is a subject I’ve written about before in a piece about Thington: Why people are the most important part of a world of smart things…)

A quick example if you buy a nest thermostat first you install it in your home, then you create an account so that you and the thermostat are karmically connected. Then for every other person who lives in your house, or may come and visit and who you think might have to have some control over the temperature while they’re there, you simply sign in as you on their phones too.

This, I might suggest, is crazy. It makes it effectively impossible for it to react differently to different members of your family! It makes it impossible to know why a room is the temperature it is.

It also makes it possible for someone to come and stay at your house and then once they’ve left your house somehow continue to control the temperature in your house at long distance with you having no way to stop them! This has happened to me and it simply shouldn’t be possible. We should know better. This is easy to fix!

Number four is where all the promise of the Internet of Things lives and yet sometimes feels like the farthest away from coming into reality. The ideal service layer is able to work easily with all the things you have.

A smart light switch is great, but even better if it can coordinate with motion sensors in the house and with the geofences triggered by your phone to turn off precisely when you want them to. A sprinkler system works particularly well if it knows not to turn on when the windows are open, or when it has recently rained, or if you’re just about to walk through the garden.

But even if you have number four, then you still need number five for this power to be even trivially available for people. The ideal service layer does not expect you to become a programmer.

To create the kinds of coordinated responses I just talked about, someone has to somehow encode the expectations and the relationships and string them together. And at the moment there really aren’t any good ways to do this.

One way to stop you having to become a programmer is to make all the decisions automatically for you. This is the way that Nest attempts to do things — it’s just supposed to observe how you live your life and intuit what you want to do next.

I’ve interviewed dozens of people who have the nest and with a few exceptions they’ve all turned its magical learning features off. It just wasn’t doing the right things at the right time. I should add that they all loved their nests and found the ability to warm up the house on their way home really really useful. But the predictive things were making assumptions about their activities that were not immediately comprehensible by their users. And when the learning features were on the devices felt inscrutable to them, confusing and alien.

Nest thinks you know what the problem is just as well as I do.

But if Nest’s interfaces aren’t perfect, at least they’re vastly superior to the other end of the spectrum:

Yahoo Pipes

This is an example of the UI from Yahoo Pipes, but honestly it’s the visual equivalent of what a lot of programmers I know are doing in their homes with IoT devices. It’s pretty clear this can’t be the direction.

It’s possible to simplify this kind of interaction with services like IFTTT (If This Then That), which let’s you set one ‘trigger’ and then ‘one response’ in a pretty simple way. But while it’s simpler to assemble, to make any complex situation you end up making lots of simple rules instead of one complex one. It doesn’t really make things much better. And that’s because even the simplest requests a person might make actually end up being much more complex than the first appear. For example, people say they want this:

“When I get home, turn on some lights”

But when you actually dig into what they actually want — when you take into account the various devices, people and contexts that impact how you’d like your home — you end up with something a bit more like this:

I genuinely think giving people all the power of a complex rules system, without bombarding them with UI complexity, is the hardest problem in the Internet of Things at the moment and the one most deserving of extraordinary mental effort trying to fix. All the power of these devices hides between interfaces and metaphors that are totally incomprehensible to normal people.

Finally, we get to number six. The ideal service layer communicates clearly and politely in ways that are timely and familiar. And this is I think super important, because at the moment a whole bunch of devices that we use are pretty much totally inscrutable and we don’t know why they did the things they did. And when they do decide to tell us things they do so by aggressively beeping or sending us notifications by the truckload. Finding the model that makes these communications humane and polite is one of the other largest challenges we face.

Personally I think the answers here lie in the work we’ve been doing to make communication between people comprehendible — our social streams might be a great metaphor for a world of communicative devices. But more on that shortly. In the meantime, here are my six principles again:

These are the principles that we’ve been working with when we’re building Thington — but I think they’re equally applicable to almost any software layer for a connected object you can imagine.

They are a set of ideas that I think represent a service layer way beyond the simple idea of a remote control — a service built with them could follow you across devices, across contexts, across the world. I really think this is the way that we should be working, the direction we should be pushing in.


Conclusion

So I’ve talked at length through this piece about the core directions I see in front of us now in trying to make a world of connected devices comprehendible to normal people. One is a common refrain among talented designers — that interaction should be embedded more into the physicality of the things themselves. The other is my own position, that this world at scale only really makes sense — can only really be intuitive — if we accept that a service layer exists, has to exist, is useful and important. I’ve also argued that we should push the service layer forward away from being something bland and slight like a universal remote control towards something deeper and more interesting.

With Thington in particular we’re experimenting with a couple of metaphors that I think really embody these principles and push them further in interesting ways.

Firstly we’re treating the way your objects communicate with you the same way that Facebook treats your friends communicate with you — with human readable chatty, social media-like streams of information.

And secondly we’re trying to replicate the feeling of a butler or assistant suggesting things he can do to make your life better. In doing so we’re trying as much as possible to take the complex rule-making systems away from the general user.

Obviously, I’d love it if you went to thington.com and had more in depth look at what we’ve chosen to do, but if you don’t have a chance to do that, here’s a way of representing what we’re doing that is pretty fun (even if it does make it look super ridiculous).

Thington as a home for conversational devices and for the Thington concierge (or robotic butler)

These are just our attempts to live up to the principles we’ve put together and build an experience that takes the service layer way beyond what exists at the moment.

This may resonate with you, or it may not. I hope it does. But even if you don’t agree with me on the specifics — even if you think that tangible interactions and embodied interaction are the future of every device on the planet — the one thing I really need you to believe and take away with you is that this world of connected devices one way or another is coming.

Every day more devices, appliances, sensors and actuators, homes and cities are coming online in one way or another, and this is going to have a transformative effect on the world.

I personally believe that the company that creates the service layer for the Internet of Things could be as significant, powerful and large as Amazon, Google or Facebook — only they’ll not be the way you interact with your friends, but with the entire physical world that surrounded you. We’re on the brink of a new service layer for the physical world that operates at a truly planetary scale.

And the design patterns and interactions for this world are being formed right now, by people just like us. And if we don’t get involved and design and think about the complexities of the world, then other people will, and when they do they’ll encode in them ethics, belief systems, views on privacy and intrusiveness, a sense of the role of network in the life of the individual that may be very different from the world we’d like to live in.

This has been a long piece, so it might be difficult to stretch your memory right back to the beginning, but if you remember, I referred to this alleged misquote by Thomas Watson, the founder of IBM.

“I think there is a world market for maybe five computers”

When I read his line, I’m always reminded of Clay Shirky’s response, referring to the Internet.

“Thomas Watson predicted that the world would not ever need more than five computers. We now know that he overestimated that by four” Clay Shirky

To which I would add only add that every day, more and more, this one computer in the world is the world in which we live.

It’s massive, wild, distributed and it’s starting to break free of the browser and the app and permeate every aspect of our homes, offices and public spaces.

So this is the time to get involved, to explore this space and find better patterns, better interactions, better models of how the future will work. This is the moment where we as designers can have the most impact, helping to define a User Experience, an ethical, powerful, transformative UX at quite literally a planetary scale.

The world of tomorrow could be transformed for the better if we work to make it so, and I believe very strongly we have it in us to make it truly extraordinary. And that’s all I have.

Postscript:

If you’re interested in trying out Thington, go to https://thington.com to find out more and download the app. If you have any questions or comments, ping us on our Twitter account @thingtonhq or e-mail us at hi@thington.com and we’ll do everything we can to help you out. There’s a list of Frequently-Asked Questions on the Thington website too: Frequently Asked Questions.

If you’re a manufacturer or potential partner and you’re interested in Thington integration or want to find out more about what we’re doing, then e-mail us at hi@thington.com.

If you’re a member of the press and would like to talk to us then e-mail us at press@thington.com — there are also some resources for you available at https://thington.com/press

As I said at the beginning of this article, this talk was given originally at Webstock in New Zealand in February 2016. In this version I’ve removed a few of the jokes that only make sense if you know Webstock orNew Zealand very well. Having said that, if you haven’t been to New Zealand or to Webstock then you are really missing out and you should make an extra special effort to do so. It is my favourite event on the planet, the country is stunningly beautiful and the people are completely amazing. As always, thanks enormously to Tash, Deb, Mike, Ben and the Webstock audience for being incredibly welcoming and brilliant in every way.

The artwork in this piece was mostly drawn by Tom Coates in Adobe Illustrator, but the visual style of the whole thing comes from a beautiful piece of illustration by Chris Martin for Wired UK about setting up a smart home and my own efforts with the House of Coates twitter account. I loved the piece so much that I found a way to contact him online and I have two copies of it printed and framed — one in the office, one at home. My own efforts in this article are a bad pastiche of his extraordinary work, and I hope are received with the spirit they were created — as a statement of enormous respect to his creativity and a love of his style.

The typeface in the illustrations to this piece was made by Tom Coates in a weird little app for the iPad called iFontMaker. It is — as you might expect — based on a slightly stylized version of my handwriting. If you want to get your hands on it, please reconsider! There are much better typefaces in the world with a similar aesthetic. If I still can’t persuade you otherwise, I’m still working on all the special characters, and when I’ve done enough of them I’ll think about putting it out in public.

This material is in part based upon work supported by the National Science Foundation under Grant Number (1621491). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Categories
Ethics Politics Talks

A New Sincerity

This piece was originally delivered orally at ‘Writers with Drinks’ at the Make-Out Room in San Francisco, and then published on Medium.

One of the most fundamental problems of our ages is that we’ve lost our trust in the very idea of truth. The loss of ‘truth’ corrodes every aspect of our societies and lives and it’s something we must actively fight against if we want a better world…

I believe we need a New Sincerity. I believe we need a new focus on ideas so basic and fundamental to our lives and to our public discourse that they affect everything else we do, but which have drifted, been co-opted and now stand to be abandoned as old-fashioned, even naïve.

I think we need to get past our current cynicism and ironic detachment, drag the best out of the ideologies of the last hundred years and form something entirely new out of them. Something solid and lasting and boring and brilliant. Sincerity.

For me Sincerity is really two things.

Firstly—and this may be a tough idea to swallow—I believe Sincerity is a deep and profound commitment to the idea of truth. It’s not just about saying what you feel. It’s not trying really hard to believe in what you say. It’s not even believing in what you say. It’s much more important and fundamental than that. It’s about believing that there is such a thing as truth and that truth matters. I say it again, Sincerity is a deep and profound commitment to the idea of truth.

And secondly—as much as possible—I think Sincerity is a belief in the honest and open expression of that truth. It’s a belief that it is important not just to acknowledge the existence of truth, but to make an effort to discover it, and then to express that truth appropriately and as well as you can.

These statements may seem self-evident—that truth is real and good and that we should attempt to express it honestly—but I’m no longer sure that they are. In fact, I think these views are increasingly seen as old-fashioned and naïve, even stupid. And I believe that this is because that both of these ideas have been under systematic assault for decades.

And I believe that without a belief in sincerity and truth, our political debates, our media, our way of life becomes nothing more than a place where arguments are played against one another like Pokemon. Everything becomes a strategy to win the debate—gotta catch ‘em all—no matter the effect on the world. It’s cock-fighting on the Hindenburg.

A short story about truth

So what is the shape of the assault that sincerity and truth are subject to? Where is its origin?

At one level, you could go back to any political thinker throughout the centuries—back to Plato perhaps—to see the background of this particular story. Or maybe you could take another tack, and explore the emergence of public relations or advertising.

But part of me sees our current situation as the particular result of a particular moment in time, and that’s when ideas that emerged in the political left and the humanities departments of our major universities—both groups that I’ve had a significant stake in—start to get appropriated and abused.

This is one way in which that story might have unfolded.

Over the last century, people from all kinds of different backgrounds—people historically discarded or sidelined by society—gradually started to rise up and demand rights and visibility.

And in the process they demanded access to the narratives and histories of our world. Was an ‘Intimate History of Sex’ really a history of sex at all if it only talked about straight people? Could you have a history of Europe when half the population wasn’t even mentioned?

These questioning voices managed to expose the traditional writing of history as having been written by a very narrow group of academics with an equally narrow set of preoccupations. These were people actively—if unconsciously—tracing a path from the past to the present to create arguments or justifications for the way things were. They were explaining their own inevitability; their rights to power. These narratives of the past needed to be put under pressure, and when they were, they exploded.

And from there the divergent voices moved on to attack the grand narratives of previous ages: everything from Manifest Destiny, the Civilizing West, the Natural Superiority of some races, Victorian morality, all the way through to Capitalism and Communism. And these new perspectives revealed these narratives to not just be natural truths of existence simply described by impartial men, but as new ways of creating and enforcing control on the world.

And having done that they fought for a pluralisation of voices, a rejection of the very idea of the Grand Narrative, and a radical re-examination of history itself. Churchill said (or may have said), “History is written by the victors”, but this new generation believed that it should be revised and expanded and criticised and opened up for everyone.

And this new approach to history was just one of the new stories that collectively challenged all of our assumptions and orthodoxies to the extent that we even began to question the ground upon which we stood.

Derrida and deconstruction, post-structuralism, postmodernity. Fascinating ideas that pulled our thinking away from the physical and directly political into a world of language and discourse, where thousands of voices and ideas resonated and competed and intermingled with one another endlessly through a real of symbol and concept.

We seemed to be moving into an environment composed of polyphonous voices, brands and narrative mixed with the numinous and magical. And that was before the internet came with its new set of promises and dreams. Universities were full of people aspiring to a Philosophical Singularity or Rapture – eager to shed the fixed, stolid ideas of the generations that came before them, combust into intellect and finally embrace the divine.

And somewhere in the middle of all of these discussions, believing in truth—that things actually happened, that there are facts, that argument can only be made on evidence, that having a strongly held belief is simply not enough to build public policy upon—somehow truth became unfashionable.

And the graduates of our universities went out into the world with new skills and techniques to interrogate the world with, and a slightly woolly sense of the value of everyone’s voice and a deep suspicion of anyone attempting to argue for the real, the true, the solid, the definitive. And they look at the world at an ironic distance, enjoying things or critiquing them at arms length as if they weren’t quite real.

And slowly and horrifyingly in the background, political operators from every party and background spotted the power of these new ideas and intellectual techniques. Perhaps they even believed in them too. And they cherry-picked the most potent and they started to employ them without mercy.

A loss of sincerity

Today then, it looks to me as if great swathes of public institutions, politicians and media, academics and public intellectuals have given up on truth, and see no value in sincerity.

For them, sincerity is now simply about arguing earnestly for what you strongly believe. But it’s belief unsupported by facts in defiance of knowledge and information. It’s belief that rejects truth. How can politicians be considered ‘sincere’ when they stand up and deny climate change?

If—when confronted with massive evidence from reputable sources—you still choose to go with what your gut says, then you must be a person with no respect for truth. And if you no longer believe in truth, then how can you be sincere?

Our press too are not sincere when they dredge the muttered effluvia of our representatives for material with which they can manufacture controversy.

They’re not sincere when they present a debate between two sides of an argument that only truthfully has one side. They’re fabricating conflict, and they’re doing so for the spectacle. They have no respect for truth.

You can see this even more clearly in the experts they get to speak in opinion pages or on TV. They’re all representatives of political parties or advocates for them in one way or another. They no longer believe in the impartial expert who can present an argument fairly. Apparently everyone is biased nowNo one is trustworthy. With such beliefs, how can they be sincere?

That poisonous imp who took over from Larry King on American Television has expressed on a number of occasions how he believes that news is just another branch of the entertainment industry.

Perhaps he finds that depressing. Perhaps he’s gone along with it because he thinks it’s inevitable. Perhaps he thinks that’s just the way the world works now: the best story wins.

To me that’s the larger crime. It’s a declaration that truth is now just the trellis upon which you grow your stories, until—that is—they reach such a point where they’re capable of supporting themselves.

Sincerity and craftsmanship

What I do for a living is try and work out the shape of the near future. I do that by looking at the technologies that are emerging and I try and combine that information with a sense of the kinds of things that normal human beings want to do or find fun or are useful. From these combinations come products. Some of those products get made. Some of those products are better than others.

The thing I’m trying to find, and which exists for all good products, is what I call the ‘hard nub’ in the middle of the idea. The ‘hard nub’ is the coresolid‘true’ thing about the product. It’s the bit that expresses what it’s for, and can normally be expressed to someone relatively simply.

Finding the nub is far from an easy process though. You really have to dig into how people operate, what they care about and when you’ve found the nub, you’re still only a hundredth of the way through the process of trying to find a way to express that truth honestly and clearly.

One of the reasons I love the technology industry is that—for all the crap that goes on around in the media and Techcrunch and all the blogs and the gossip stuff, and for all the bloody corporate speak crap that actively works to mine all potential meaning from language in order to avoid any potential liability—at its heart, there really are people with a passionate belief in trying to build interesting and useful new things. They believe in quality. They believe still in progress. They love making stuff.

When a product manufacturer cuts through all superfluous style and decoration and brings out the heart of a product, you guys know it. You can feel it. And when they do we love their products as a result. They just feel right.

They feel solid, real, functional and beautiful. The beauty is a result of function perfectly expressed. Without the function the beauty would be fake. And the function would be useless or buried, without the simple expression.

The New Sincerity

So what is the New Sincerity? It’s a belief and commitment to truth. It’s arguing for truth, not aggressively as a weapon, but in order to illuminate. It’s thinking critically. It’s being fair. It’s being open to having our own ideas questioned and to incorporate what we learn into our world view. And it’s holding public figures and journalists to the same standards. It’s about attempting to abandon ironic detachment and embarrassment and embracing the world for what it is. But most importantly, it’s about abandoning the idea that the truth is something bendable, flexible, relative, unreal.

Truth is not something that everyone has their own particular special equally appropriate version of. It’s much more than that.

It’s one very real, beautiful thing, unfathomable in scope, unknowable in its totality, revealed in part by the combination of our billions of perspectives and by the employment of our minds. It’s one thing with a beauty and wonder that we all deserve access to, and which enriches all of us. It’s the keystone of our civilisation and there is nothing more important.

And I mean that sincerely.

This piece was first delivered orally at ‘Writers with Drinks’ at the Make-Out Room in San Francisco. There is a video available from the event. It’s unlike anything I’ve written before or since and I have no idea whatsoever how good it is.

Categories
Social Software Talks Technology

Slides from my Future of Web Apps (SF06) talk…

Last week I talked at the Future of Web Apps conference in San Francisco as detailed in my euphoric debrief on Saturday. It was not a talk that I looked forward to enormously, but I have to say that the response has been really positive with a decent number of people asking me to post up the slides. So that’s what I’m here to do – providing one (large/75Mb) PDF version: Greater than the sum of its parts and the other a Keynote-produced (and partly self-optimised) small web version.

The talk is about how to generate systems and models wherein large groups of people can publically create something together that’s more than the sum of its parts. It’s about Wikipedia, Flickr, motives for social engagement, how to derive value from innumerable small contributions and what challenges this form of creation may be causing in a world of proprietary data. All fun stuff. Hopefully.

Much as with my last Future of Web Apps talk there’s an extent to which the slides will only make sense if viewed alongside some coherent notes of the talk around them. There are luckily some of those available online. I want to make sure to thank Matt Webb, Simon Willison and Matt Biddulph again (in addition to everyone else who helped me get it together) before I post up the thing in question. Mr Webb in particular deserves a mention since there’s a great chunk of thinking in this piece that – while I’m not sure he’d agree with all of it – was definitely the result of conversations that we had together at the BBC.

Like last time, I will promise right now to properly write up the talk in question, but – again like last time – it’s quite likely to be a while before I can get my act together!

Categories
Conference Notes Gay Politics Talks

I'm the only gay in this village?

Right. I’m in a bit of a mood right now because Valleywag just called me the token gay at all-white-male conference Future of Web Apps. Apparently this was in response to Chris Messina’s post the other day on the future of white boy clubs which argued that white men should do something about the diversity of the tech community. There’s something deeply entertaining to me about fighting for inclusivity by suggesting that some people only got to speak because they were in a minority group. Smart move! Inclusive! Fuck you Valleywag! And while I generally applaud Chris’ post for being positive and saying that people should do something in a positive direction, I’m still a bit weirded out by his labelling of Tantek as ‘Turk’ compared to ‘white’ for the rest of us, and I still don’t actually see anything in his post which suggests actually solid actions to go forward with rather than just the positive sentiment, which I wholeheartedly agree with.

This whole thing is really beginning to piss me off, and it’s beginning to piss me off because lots of smart, good people are getting involved and fighting for some really weird things. Let me talk to you briefly about conference organising. I’ve had some conversations with people recently who organise conferences. They say that if you do a conference in visual design, web design, web standards and all that kind of stuff then audience and speakers are fifty-fifty men and women. The same holds true in the academic conferences. I have no idea about the various ethnicities of the people involved, nor of their sexualities. People comment on those things less frequently. But at least the gender thing is worth noting.

What’s more interesting is that the very same conference organisers, when they’re trying to do something around the geekier or more-business focused ends of the industry find that those ratios skew massively towards men. Note these are the same conference organisers! Their heavily prejudiced attitudes don’t seem to be causing endemic sexism or homophobic imbalances in the design and academic communities. So why on earth do they get lynched every time this debate comes up in the technology industry? It’s bullshit! The problem is elsewhere. Technology community, heal thyself!

I’ll give you another example – last year’s ETech committee was pretty much specifically chosen to open up to new communities. I was on the panel for the first (and I suspect last) time, as were Paula Le Dieu and Liz Goodman (among others). The conference team looked wide and far and tried to find a whole range of new people to talk at the conference, and clearly trying to open up the conference to previously excluded communities was a priority. And after all of that, with a real focus on uncovering hidden women and getting them to speak, we only managed (roughly) 15 female speakers to 95 male speakers. I think the ratio of men to women in the audience was even more imbalanced. Again, I don’t know the numbers of gay people or ethnic minorities off the top of my head. SXSW was much more balanced in the gender stakes, but again – it’s a very different subject area.

I really want to make this clear, the industry would probably be better able to provide products for a diverse group of users if it was itself more diverse. But wishing doesn’t make it so, and nor does shouting at the organisers of conferences. If you know people within the industry who should be talking or standing up, then you should encourage them to do so. If you’re observing brilliant people being passed over for venture money because of their gender, ethnicity or sexuality then for god’s sake there’s a real business opportunity there! And sure, if you genuinely don’t believe that conference organisers are doing their bit, then talk about it and pressure them. But let’s not just assume that a conference that evidences a giant skew towards straight white men is anything more than a reflection of the lamentable current state of our industry – a state that’s not going to be transformed by conference organisers alone. And while we’re at it, I’d really rather prefer it if people stopped arguing that anyone who is at a conference and isn’t a WASP is a token stab towards political correctness. The way this debate is being conducted at the moment is doing no one any good whatsoever.

Categories
Conference Notes Talks

Decompressing after Future of Web Apps…

The conference is over and the reviews are in and I appear to have survived with a decent proportion of the people who wrote about it seeming to think it was a good and useful talk. I cannot tell you what an enormous relief that is. There’s something about the Carson events that I find more intimidating and scary than almost any other conference I’ve ever done. The audience is quite substantial, you’re on a big stage separated from them and there are lights on you and dramatic music and it all feels a bit like you’re on Broadway rather than mumbling incoherently to a bunch of your colleagues and peers. Still, the talk went successfully and pretty much as soon as I came off stage I felt a weight lifting off me and after a good night’s sleep everything became entirely more manageable in the world.

I honestly don’t know that I’d have got the thing together in the first place though without Simon‘s help. He really performed way beyond the call of duty by coming into the office with me on a Sunday and calming me down while I tried to block through the whole thing from beginning to end. I know it sounds ridiculously melodramatic but standing up and talking to eight hundred odd people is bloody terrifying to me and having someone to just reassure me that I wasn’t going to be talking unmitigated bullshit really helped. Other people who were incredibly helpful included Denise Wilton, Suw Charman, Paul Hammond, Cameron Marlow, Cal Henderson, Matt Webb, Elina Rubuliak, Ben Cerveny and Matt Biddulph. Thank god for friends, eh? And thank god it’s only large-scale public speaking that really gets me quite this tense, otherwise I’d be a non-functioning drool-heap most of the time.

Anyway, I’m going to try and get my slides online in the next few hours, but I just thought I should probably surface and say thanks to everyone who came to the talk, who has given me feedback afterwards and particularly to those people who helped me out during the process. And obviously, if I’ve forgotten anyone then please remember, I was a burned out shell of a man about three days ago and it’s really not intentional.

Categories
Conference Notes Talks

Heading to Amsterdam for XTech 2006…

In about six hours I’ll be heading off to XTech 2006 with team-mates and fellow speakers Paul Hammond and Simon Willison. I’ll be doing probably my final run at Native to a Web of Data in public before I write it up finally and stick it on the internet. The pitch is as follows:

“The web is changing from connected pages to a web of interconnected data sources, and the consequences are likely to be enormous. A new ecosystem of dirty semantics and structure in the wild is emerging that rewards every entity within it both creatively and financially ‚Äì making the Aggregate web much more than the sum of its parts. But what are the architectural elements of the emerging web of data and how can you design and build services that thrive in this environment? What elements of our practice need to change and which ones need to return to the fundamental principles of the web? And how do we actually bring it all together to make something awesome?”

Paul’s going to be doing a talk called An open (data) can of worms which is a rather more pragmatic overview of some of the problems getting data out of organisations and into the hands of real people. And Simon’s all over the shop, talking about or chairing sessions on The Yahoo User Interface Library, Ajax Lightning Demos and Django: Web development on journalism deadlines. I can tell it’s going to be good by the way they’re both sitting opposite me at this moment, writing frantically and looking a bit tense.

And that’s just the start! There are all manner of people from my current and previous employers doing interesting talks. Mr Biddulph’s going to be doing an overview of his work putting up the BBC programme catalogue using Ruby on Rails, Jeffrey McManus (who heads up the Yahoo Developer’s Network) is going to be talking about building a participation platform and – most excitingly for me – Tristan Ferne’s going to be talking about The Annotatable Audio Project that we got started at the BBC [Read Original Post]. I’m really looking forward to seeing how far they’ve taken that one and whether it’s likely to get out in the open any time soon.

Categories
Business Conference Notes Net Culture Social Software Talks

What do we do with 'social media'?

I’m a nervous public speaker, and so when I was asked to talk at the Guardian Changing Media Summit, I started to scratch out some notes about specifically what I’d say about Social Media. When I’m talking, I never really use these notes verbatim, but it’s nice to have them should I get lost, and at least I know that the argument or arc actually makes some sense and that halfway through the talk I’m not going to suddenly realise that point x doesn’t actually so much lead into point y, but actually completely undermines it. Anyone who has ever written a university essay remembers that feeling, when the argument you’d sketched in your head is suddenly obviously untrue when you come to write it down. Now imagine if you were writing the damn thing as a performance piece in front of a few hundred people. How embarrassing.

Anyway, given that – as I mentioned a few days ago – some people got the wrong end of the stick when I said I didn’t know what Social Media was, I thought I’d post what I meant to say. So here it is – ludicrously extended and webified to make me sound more pompous, which can’t help but be a good thing:

Now I suppose I’ve been invited to talk at this event today because I’ve worked with and played around a great many of the areas that we’re talking about today. I’ve been writing my weblog – plasticbag.org – for nearly seven years now and I’ve been running an online community at barbelith.com for even longer. I’ve worked (briefly) as a journalist, represented magazines online with Time Out, ran or developed online communities for emap and UpMyStreet and spent the last two or three years working for BBC Radio and Music looking after a little team (with Matt Webb) exploring media annotation, social media navigation and consumption, wikis and recommendations.

I’m now lucky enough to work for Yahoo alongside some of the most successful and important of the new wave of social media sites – sites like Flickr, del.icio.us and upcoming. And yet – and I suppose this may be a relief to some of you – for the life of me I don’t know what people are referring to when they talk about ‘social media’. It’s not that I don’t understand the individual words – I know social stuff, I know media stuff. And it’s not like I’m unfamiliar with the things they’re talking about. I get weblogs and personal publishing, I get online communities and I remember the appearance of social software (and my fairly reasonable attempt to define it). But I don’t entirely get how social media has come to sit alongside these terms, or what specifically is different about it from the other social terminologies that we’ve had before. And when I hear people use it I get even more confused. For some people it seems to mean a subset of social software, for some people it seems to mean the same as social software. Worse still, for some people it seems to directly correlate to the web-based representation of social networks and nothing else. And for some others, who I cannot fathom at all, it seems to mean nothing but making your magazine or TV show or radio show slightly more interactive (potentially through the means of a web forum or e-mail).

Now I don’t claim to have the answer to this question and fundamentally language is a fickle creature and tends to mean no more or less than how people employ it, but in trying to work out precisely what I was supposed to be talking about today, I’ve made a stab at figuring this stuff out and putting a bit of a brief historical context around it. Maybe it makes sense. Maybe it doesn’t. I’ll let you decide.

Back before the last boom, the internet was fundamentally a communicative medium – a many-to-many conversational space of e-mail, mailing lists, Usenet and bulletin boards. This kind of activity was pretty much an early-adopter thing because it was a new form of communication. It’s worth remembering that while for many of you the idea of the social internet is a new thing, this isn’t a weird new growth on top of the internet, but something fundamental to its DNA – a connected many-to-many environment profoundly different from broadcast or publishing.

It was the popular arrival of the web that started the shift towards thinking of the internet as a publishing medium, and it was propelled in part by large companies using their enormous resources to put huge swathes of content online. Interestingly, this move was the thing that pushed the internet over the tipping point – publishing is something that people understand and can engage with. So the popularisation of the internet is probably directly related to this one particular and relatively constrained subsection of what it’s most useful for.

The age of social media then is probably about a fusing of these two ways of thinking – the communicative and the publishing/creative parts of the internet – into something new and powerful. It’s an environment in which every user is potentially a creator, a publisher and a collaborator with (and to) all of the other creative people on the internet.

Well so far, so User Generated Content. So what makes Social Media different? Well, one of the reasons is that the things that people are making aren’t just dumped into the world. Instead people are encouraged to use the content they’re creating – they own it and can employ it for renown or for social purposes within their interest communities or their social network. On Flickr many people upload photos from their cameras and mobile phones not just to put them on the internet, but as a form of presence that shows their friends what they’re up to and where in the world they are. Their content is a social glue. Meanwhile, other users are busy competing with each other, getting support and advice from other users, or are collecting photos, tagging photos or using them in new creative ways due to the benefits of Creative Commons licenses. Somewhere at the back of all of this is a concept of publishing, but it’s a one that’s been elaborated on and extended extensively.

There’s another different though, and I think it’s probably even more important. It seems to me that the other main feature of social media is that they’re looking at how each individual contribution can become part of something that’s greater than the sum of its parts, and to feed that back to the individuals using the service so that – fundamentally – everyone gets back more than they’re putting in.

These new services are about creating frameworks and spaces, containers and supports that help users create and publish and use all kinds of data from the smallest comment to the best produced video clip which in aggregate create something of fascinating utility to all. And if you want to know more about that, I’d recommend exploring del.icio.us or Flickr or Wikipedia. You’ll pick it all up quickly enough.

So social media then hasn’t really arrived as much as it’s always been there, waiting for the right set of circumstances to make it really blossom. These circumstances probably include boring things like web penetration, the new generation of users who have grown up with the internet, the widespread take-up of always-on broadband, standards-compliant browsers, a better understanding of addressability and links and search and more sophisticated approaches to handling media and interactions with the server.

And they’ve probably also been waiting for business models, which brings us back to the panel in question which is supposed to be about social media on the one hand and business models on the other. As I’ve said, social media is about helping individuals creating value for all. I’ll give you an example from a recent talk that my boss gave in ETech. He described how Yahoo is using Social Media with sites like MyWeb to aim at ‘better search through people’. Yahoo believes that we can make search better for users – and more financially rewarding for the company – by helping people collect, publish and share information, answers to questions, bookmarks and the like through Yahoo Answers, del.icio.us, Flickr and the like.

And of course social media generates an enormous amount of content, and content is content and can act as a platform for advertising. Traditionally media organisations are suspicious about placing ads around what can often be ‘bad’ user-generated content, but then the question is surely just how you can help surface the good stuff – and the best way you can do that is to work with your community. On Flickr, great pictures are seen by enormously more people than small personal or bad pictures – they have a concept of interestingness that surfaces pictures every day that are of extraordinary quality. Blog posts on average are pretty terrible, but the best blog posts are as good or better than anything you’ll find in the mainstream press.

And that’s just the beginning of the business models. People increasingly are comfortable paying for interesting services online. Get people using social media and hold back the functionality that costs the most to deliver (in terms of server load or storage or whatever) and a proportion of your users will put their money where their mouth is to go for the full experience completely and immediately. All they need is to feel that the service they’re paying for is worth the money. And of course if you’re building an environment in which people can do things with their content, some of the things they may wish to do with them open up other potential revenue streams – getting things printed, published, turned into books, projected onto the moon. Open that stuff up to them and I have no doubt they’ll run at it like a herd of bison.

Anyway, that’s me done. I’m sure I’ve bored you all more than enough, so I’ll just end up with another quick example of user-generated value that’s on the edge of social media. The other day I was rewatching a talk by Will Wright, the creator of The Sims talking about Spore, his new game and he was talking about how increasingly creating a new game required the production of more and more ‘content’, and that this was pushing up the costs of each new game and would eventually be unsustainable. He then talked a bit about The Sims 2 and how users were given the tools to create their own content for the Sims environment – actual objects that they could share with their friends and distribute through the ecosystem. And he mentioned that one of the sites that had manifested in this community of amateur creators had just recently celebrated its hundred thousandth user-created object. Imagine that! A hundred thousand bits of content created by a portion of the user-base, providing value to the game generators, fun to the normal users and prestige and satisfaction for the amateur creators. It’s a rare sweet-spot that makes everyone happy, and when you find them you know that they’re just at the start of something extraordinary. Virtuous circles like these have a tendency to expand and expand quickly. There’s a beautiful creative future ahead for everyone involved, but you have to be involved to experience it. So step forward, media owners! How can you fail!?

Categories
Talks Technology

About two hours until I talk at ETech 2006…

In about two hours, I’ll be talking at ETech 2006 – presenting a slightly adapted version of my Native to a Web of Data talk. If any of you are at ETech and have seen the presentation before (or listened to it online) – please don’t come! I’m hoping to rehash most of the decent jokes, and you’d completely throw me off my stride. To be honest, I’m only really even writing this post because I want to have a self-referential slide in my presentation near the end indicating that I’m writing stuff live from the conference, so I’ll need a screen-cap.

The conference this year has been pretty good so far, all told – not least for setting up a number of opportunities to collide with my disparate groups of nerds – the British contingent (mostly ex-BBC who I can’t see enough of: Webb, Biddulph, Alice et al), the Yahoo! contingent (Chad, Karon, Simon, Leonard, Danah, Jeffrey and others) and all the wonderful extended networks that I don’t get to connect with so often – people like Ben and Cory and Ben and Derek and Veen. I could go on pretty much ad infinitum, but I can’t imagine it’s a fascinating read for you guys.

In terms of sessions, I’ve been to many. The Multi-touch interface high-order bit kind of rocked, Ray Ozzie’s session on cut and paste of microformats in the wild almost changed my mind about embedding data directly into pages (but not quite) and the session from the last.fm guys was solid enough – although it didn’t really sell the wonder of it to people around the room as much as I might have liked. I wasn’t enormously impressed by the Eric Bonabeau session – the only thing that really got me excited about it was the idea of creating a recipe space within which you could apply evolutionary principles to find varied and interesting ways of cooking limited amounts of ingredients onboard space missions. That kind of rocked, but was a twenty second throwaway at the end of a talk that otherwise didn’t seem to me to say anything enormously new. It’s easy to get blasé about innovation at ETech though, so perhaps that’s unfair.

I didn’t learn an enormous amount from Peter Morville’s talk but that’s probably because I’ve read most of his recent major work. The Microformats session was also pretty solid, but I didn’t get much new from it that I hadn’t gleaned from a systematic interrogation of their site. I’m still thinking about Clay’s talk on moderation strategies. It’s a noble goal, and one that I’ve been interested in for a while (I even proposed a talk to ETech around a similar area a few years ago), but I’m not convinced that it really got into the meat of the territory. That’s probably also unfair, given the shortness of his slot.

The three highlights for me so far have been Linda Stone on Attention (I saw her at Supernova last year, and this was a cut-down version of that talk, but still just as urgent and prescient), Webb and Cerveny on playsh which just seemed to be endlessly entertaining and inventive code-play, and Bruce Sterling’s piece on Spimes and design and innovation and language. I’m in the process of digesting his book at the moment, so that was all pretty rewarding.

I have to head off now to put the finishing touches to my slides, but I’ll try and write up some more of my thoughts over the next couple of days. These events are all about refilling the cup of creativity when you get tired and jaded by your immediate missions, and as usual ETech fills me up to and sometimes over the brim. Too much to think about, too little time. I’m looking forwad to the couple of weeks afterwards where I can finally digest everything.

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Talks

Podcasts now available…

If you’re interested, the audio versions of the Carson Workshops talks are now available over on carsonworkshops.com. I’ve listened to mine and found it an entirely embarrassing experience, but should you guys be interested in getting the full picture you can download it here: Native to a Web of Data (38Mb). At some point in the future I’ll probably write up the talk properly or attempt some kind of second version, but for now at least, that’s my last post on the subject. Now, back to World of Warcraft

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Design Navigation Net Culture Social Software Talks Technology

My 'Future of Web Apps' slides…

Right then. My slides. I’ve been trying to work out the best way to put these up in public and it’s been more confusing than I thought it would be. Basically, the slides are so Keynote-dependent and full of transitions and weird fonts that it would translate very badly to Powerpoint – and with no one having the fonts, the presentation would look pretty terrible anyway. So I’ve decided to put it out there in two forms – both simple exports of a slightly adapted version. If you want the PDF it’s here: Native to a Web of Data (16Mb). If you’d rather view it online directly, then I’ve used the export-to-HTML feature (which I’m beginning to suspect might kind of suck a bit) to produce the likely-to-crash-your-browser-with-its-hugeness Native to a Web of Data.

The biggest question I’ve been asking myself is whether or not it’ll make any sense as a standalone presentation, and i’m afraid to say that the answer is sort of. Without my notes there are great chunks where I’m afraid you’ll have to make pretty substantial leaps to keep the thread of the thing, which is hardly ideal. What I should really be doing is writing the thing up in a more logical thorough and coherent way, but I’m not sure I’ve got the mental agility to do that at the moment. So enjoy it in as much as you are able and I’ll think about writing it up over the next few weeks.

As usual I have to preface all of this stuff with the normal disclaimers. The views presented in this presentation do not necessarily represent the views of my employers.