Categories
Links Random

Links for 2006-05-16

Categories
Conference Notes Talks

Heading to Amsterdam for XTech 2006…

In about six hours I’ll be heading off to XTech 2006 with team-mates and fellow speakers Paul Hammond and Simon Willison. I’ll be doing probably my final run at Native to a Web of Data in public before I write it up finally and stick it on the internet. The pitch is as follows:

“The web is changing from connected pages to a web of interconnected data sources, and the consequences are likely to be enormous. A new ecosystem of dirty semantics and structure in the wild is emerging that rewards every entity within it both creatively and financially ‚Äì making the Aggregate web much more than the sum of its parts. But what are the architectural elements of the emerging web of data and how can you design and build services that thrive in this environment? What elements of our practice need to change and which ones need to return to the fundamental principles of the web? And how do we actually bring it all together to make something awesome?”

Paul’s going to be doing a talk called An open (data) can of worms which is a rather more pragmatic overview of some of the problems getting data out of organisations and into the hands of real people. And Simon’s all over the shop, talking about or chairing sessions on The Yahoo User Interface Library, Ajax Lightning Demos and Django: Web development on journalism deadlines. I can tell it’s going to be good by the way they’re both sitting opposite me at this moment, writing frantically and looking a bit tense.

And that’s just the start! There are all manner of people from my current and previous employers doing interesting talks. Mr Biddulph’s going to be doing an overview of his work putting up the BBC programme catalogue using Ruby on Rails, Jeffrey McManus (who heads up the Yahoo Developer’s Network) is going to be talking about building a participation platform and – most excitingly for me – Tristan Ferne’s going to be talking about The Annotatable Audio Project that we got started at the BBC [Read Original Post]. I’m really looking forward to seeing how far they’ve taken that one and whether it’s likely to get out in the open any time soon.

Categories
Humour Net Culture Television

Cybermen are Human 2.0?

According to Doctor Who, the Cybermen are Humans 2.0 (or more specifically, Human Point Two, which… means… very little). But I protest! I’m not sure Human 2.0 means anything at all! It’s just a stupid buzzword.

Of course it all started with that famous talk from ETech 2004, Is there a robot overlord in your future?. Then there were all those rumours about Dean Kaman showing a new invention to Steve Jobs and Jeff Bezos, and them riding around on it for hours. And then the subsequent stories about Steve Jobs’ skin slipping off at Apple Keynotes and his new mission to “Crush humanity beneath the heal of the Cyber Leader forever“…

And then – of course – Tim O’Reilly had to create a bloody conference. I mean, seriously! Can’t people see this whole thing is just a buzzword!? It’s just a craze! There’s no substance to it at all. All fluff.

My personal opinion is that it’s just some way of getting some more money invested in the eradication of the human race after the whole World Conquest crash of the late nineties. I mean, sure – we’ve had some hard times recently. Daleks defeated in the far future. The whole Time War and everything. But this kind of shallow attempt to market a slow evolution in science as an end to all human freedoms is just wishful thinking and it has got to stop! I mean, can you believe it?! O’Reilly have even produced a bloody book!

Face it guys, there’s nothing new here that the Slitheen, Autons, Sea Devils or Microsoft haven’t tried a million times before. There’s no substance to it! No great evolution in zombification, no super-guns on the moon eradicating parallel universes. I’m not even sure I’ve seen a stomping moonboot! Hype. Hype. Hype. Hype. Hypey-Hypey Hype-Hype.

It’s for these reasons that I’ve decided to ignore this whole cycle, bury my head in the sand and not pay any attention to all my friends disappearing until such a time that I actually see a Cyber Leader erasing the leaders of this world with some kind of sonic blaster. And then, shortly after I’ve finished celebrating, I will finally be convinced. But not before! This I swear on the databanks of my enslaved robot family until the final years of this tiny crushable human civilisation. So there!

Categories
Links Random

Links for 2006-05-13

Categories
Links Random

Links for 2006-05-12

Categories
Links Random

Links for 2006-05-11

Categories
Gaming Social Software Technology

Self-reflexive rulesets in online communities…

It’s Tuesday morning and I’ve been in Seattle since Sunday evening at this year’s Microsoft Social Computing Symposium and frankly, I’m completely braindead through jetlag. I’m barely hanging on to intellectual coherence by my fingernails. Sunday evening I got about three hours sleep in total, last night a roughly similar amount. The quality of the event has been pretty high so far though, and I’ve met some fascinating people but I’m really not firing on all cylinders. Ross Mayfield’s taken a few chunks of notes, and most interestingly I’ve met some people with a similar interest to me in reflexive political models in online communities, including one guy who wants to build something very similar to the place I want Barbelith to become -online in an MMORPG. I finally got around to post up some of my earliest ideas around this subject on the Barbelith wiki a year or two back under the Tripolitica heading, but basically it goes a bit like this:

Imagine a set of messageboards, each with their own clear identity and each with a functioning moderation system based around a pre-existing political structure – one Monarchic, one Parliamentary Democracy and one Distributed Anarchy. Each of these political structures has been generated from one abstracted ruleset, and each component of that ruleset can be – in principle – turned on or off at will by the community concerned. Moreover, the rules are self-reflexive – ie. the community can also create structures to govern how those rules are changed. In other words, members of those communities can choose to shift to a different political model, or can develop their own by incremental improvements of changes to sections of the ruleset to allow moderators or administrators or normal users to create the ‘laws’ that govern how they inter-relate.

This self-reflexive component would operate with a bill-like structure – ie. an individual would be able to propose a new rule or a change to an existing rule that then may or may not require some form of wider ratification before it becomes ‘real’ and starts empowering or constraining the citizenry of that board.

When a new user joins the community, s/he is presented the current political structure of each one and from that point chooses a board to be affiliated with. S/he is then part of the population of that community and can rise up through the ranks (if there are ranks) and participate in the functioning of that political community. This goes right down to the creation of different parts of that commnuity, how the various parts of the community inter-relate with one another and who can post what and when.

Each community will have its own strengths and weaknesses – some will no doubt go horribly politically wrong and have power seized by mad administrators, but hopefully others will find their own kind of political equilibrium after a while – and maybe that political equilibrium could be a good model that could be genericised and used as a more common and rigid platform for new online communities that aren’t interested in the emerging rule-set component. That is to say, maybe we can evole a better system for handling debate, discussion and power relationships in messageboards and other online community spaces and games. Of course, for that to happen, the ruleset has to be sufficiently politically abstractable that new arrangements could emerge that didn’t initially occur to us during the creation of the ruleset and the reflexive process has to be comprehendible to real users.

Some sample bills:

  • Anna proposes a bill:

    Junior members to not be able to create threads

  • Bill proposes a bill:

    Administrators to not be able to change user roles.

  • Charles proposes a bill:

    Junior members to be able to create posts. Action will require ten ratifications from Moderators, Administrators, Normal Members. One disagreement can veto.

  • David proposes a bill:

    Moderators to be able to edit abstracts. Action will require three ratifications from Moderators or Administrators. Three disagreements will veto.

  • Edgar proposes a bill:

    The User Responsible to be able to change their own display name. Action will require no ratifications.

  • Fiona proposes a bill:

    Normal Users to be able to Unblock Users. Action will require 60% assent from Normal Users polled over 24 hours.

  • Gavin proposes a bill:

    Normal Users to not be able to propose bills. Action will require a 51% decision of all users polled over a 6 hour period.

I’d be interested in anyone’s thoughts around this stuff.

Categories
Links Random

Links for 2006-05-09

Categories
Random

Links for 2006-05-08

Categories
Random

Links for 2006-05-07